The name of the game is Cosmos Chaos. Mentor Interactive is the software company that released the game. The age group for this game is Ages 8 to 12. This game would probably be fun to the age group because it puts you in the place of a super hero and every little kid has that dream. The game is educational because it teaches new vocabulary words. The article relates to what we have talked about in this class because it has a story line and every game has to have a story line.
That Was Easy
Thursday, January 20, 2011
End of Class Wrap Up.
The most difficult thing about the class was keeping up with all the blogs and learning logs. The thing I enjoyed most was getting to create a game and the people in the class. I feel this experience is a lot better than the "normal" classroom setting because you get a hands on with everything. The skill I have learned is the skill to use Flash and how to code a little bit.
Wednesday, January 19, 2011
Final Game Presentation.
This is us presenting our final game. I wouldn't really change anything about it. There wasn't really a fear of speaking in public.
Monday, November 29, 2010
More Questions
Has being a "producer" (of your wiki, blog and game) rather than just a "consumer" changed how you think about media? Why or why not?
Yes being a producer has changed how I think about media, because I get to see first hand how it is done and how complicated it can be at sometimes.
Yes being a producer has changed how I think about media, because I get to see first hand how it is done and how complicated it can be at sometimes.
Wednesday, November 17, 2010
Game Demo Presentation
The presentation went well because we got feedback on our game that can help us out.
This is our presentation of our game demo to the Globaloria people.
There really isn't anything that I would do different about our presentation.
Friday, October 15, 2010
Wednesday, October 6, 2010
More Questions
How has this assignment helped you think more clearly about your game idea? Has it caused you to modify your ideas or approach? Why or why not?.
This assignment helped us think more clearly about our game because it lets us see how the game is going to look and be laid out. It has caused us to modify our ideas because what we had before either didn't look good or it would of taken to long.
This assignment helped us think more clearly about our game because it lets us see how the game is going to look and be laid out. It has caused us to modify our ideas because what we had before either didn't look good or it would of taken to long.
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